Unforeseeable data (re-)use: 'How NASA topography data brought dose of reality to SSX snowboarding courses' (video game)

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Unforeseeable data (re-)use: 'How NASA topography data brought dose of reality to SSX snowboarding courses' (video game)

Glen Newton
http://arstechnica.com/gaming/news/2012/02/how-nasa-topography-data-brought-a-dose-of-reality-to-ssxs-snowboarding-courses.ars

"When NASA teamed up with Japan's Ministry of Economy, Trade and
Industry in 2009 to release a detailed topographic model of the
Earth's surface, the groups probably didn't envision their data being
used to help design levels for a snowboarding game. But that's just
what happened in the development of EA Sports' SSX, which comes out
today with mountain courses built on top of that public domain data
set. In other words, your tax dollars helped fund part of the level
design for a mass-market video game."

Economic benefit anyone? :-)

-Glen Newton

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